The history of slot machines is often told through mechanics and mathematics: reels, springs, payout tables and later random number generators. Yet another, no less significant story runs in parallel — the story of how players physically interacted with these machines. From the heavy iron lever of the 1890s to illuminated button panels and early video screens by the late twentieth century, the interface itself reshaped behaviour, attention and emotional response. Between 1890 and 1990, slot machines transformed not only technologically but psychologically, as designers refined sound, light, rhythm and control surfaces to guide player engagement in increasingly subtle ways.
The Lever as Ritual: Why It Became a Symbol — and Why It Disappeared
The first commercially successful slot machines, such as Charles Fey’s Liberty Bell in the 1890s, relied on a mechanical lever mounted on the side of a cast-iron cabinet. This lever was not decorative; it was structurally necessary. Pulling it engaged internal springs, set the reels spinning and physically initiated the outcome. The effort required — a deliberate downward pull — created a tactile ritual. The machine responded with weight, vibration and audible mechanical clatter, reinforcing the sense of causality between action and result.
By the early twentieth century, the lever had become inseparable from the identity of the slot machine. Even when internal mechanisms improved, manufacturers retained the handle because it symbolised agency. The phrase “one-armed bandit” emerged from this side-mounted arm combined with the perception that the machine took money with cunning efficiency. The lever’s presence offered a physical narrative: the player did something substantial, and the machine answered.
However, by the 1960s and 1970s, electromechanical systems began replacing purely mechanical assemblies. Bally’s Money Honey (1963), often cited as a turning point, used electric motors for reel spinning and automatic payouts. The lever remained, but it was increasingly redundant — a trigger connected to electrical switches rather than springs. As reliability and speed became priorities, the lever’s mechanical necessity faded, and with it the justification for its continued dominance.
From Physical Force to Electrical Impulse
The transition from mechanical linkage to electrical activation subtly altered the psychological contract between player and machine. When pulling a lever directly moved gears and reels, the player’s action felt proportionate to the outcome. Once that same motion merely closed a circuit, the sensory feedback became symbolic rather than functional. Designers recognised that the feeling of control did not require mechanical authenticity — only convincing feedback.
By the late 1970s and into the 1980s, manufacturers increasingly replaced levers with front-facing buttons. Buttons reduced maintenance costs, allowed faster play cycles and fitted more easily into compact cabinets. Importantly, they shortened the action-to-result interval. A quick press required less physical commitment than a pull, encouraging higher spin frequency. The disappearance of the lever was therefore not only technical but behavioural: faster interaction supported increased repetition.
Although many modern machines retain a decorative lever for nostalgic reasons, by 1990 the dominant interface had already shifted. The lever’s decline illustrates how symbolism can persist long after functional relevance has ended — until efficiency, ergonomics and psychological pacing demand change.
The Rise of Button Panels and Early Video Slots
The emergence of button panels in the 1970s and 1980s coincided with broader trends in industrial design and electronics. As microprocessors became viable for gaming devices, machines required more input options: bet selection, line activation, maximum wager and later bonus features. A single lever could not accommodate these choices. Horizontal arrays of backlit buttons offered modularity and clear segmentation of actions.
Buttons also allowed designers to choreograph behaviour. By positioning the “Spin” or “Play” button centrally and colouring it distinctly, manufacturers guided the eye and hand to a primary action. Secondary buttons were smaller or differently lit. This hierarchy mirrored principles seen in emerging consumer electronics of the period, where interface clarity increased usability while subtly shaping user flow.
The introduction of video slots in the mid-1970s — notably the first Fortune Coin video slot in 1976 — marked a deeper interface transformation. Physical reels were replaced by screen-based representations. Without spinning metal cylinders to observe, designers compensated with animated graphics, digital sound and more elaborate lighting. The screen became a storytelling surface rather than merely a display of mechanical motion.
Audio-Visual Feedback and the Illusion of Continuity
Video technology allowed outcomes to be presented with greater flexibility. Reels could “almost” align, near-miss symbols could stop just above or below the payline, and small wins could be accompanied by celebratory tones. Research in behavioural psychology, particularly studies on variable reinforcement schedules, had long shown that intermittent rewards maintain engagement effectively. Designers translated these principles into sensory cues.
Sound design evolved from simple mechanical clicks to layered audio signals: coin-drop simulations, ascending tones for larger wins and distinctive jingles for bonus triggers. Flashing lights framed the screen, increasing in intensity with perceived reward magnitude. Even modest payouts were amplified through sound and illumination, reducing the emotional gap between small and large wins.
The combination of visual near-misses, rapid spin cycles and frequent minor payouts created a rhythm that felt continuous. This was not accidental. By compressing downtime and maintaining constant sensory input, machines minimised reflection intervals. The interface itself — through pacing and feedback — became a tool for sustaining attention.

Frequency of Small Wins and the Shaping of Player Behaviour
From the 1950s onward, payout structures increasingly favoured frequent small returns over rare large jackpots. Electromechanical and later video systems made it easier to calibrate these patterns. While overall return-to-player percentages were mathematically defined, the distribution of outcomes influenced perception. A machine that paid modest amounts regularly often felt more generous than one that remained silent for extended periods.
Interface design reinforced this perception. Each small win triggered sensory celebration disproportionate to its monetary value. Audible coin sounds continued even after actual coin hoppers were replaced by credit meters, preserving the auditory metaphor of abundance. Credit counters incremented in animated steps rather than jumping instantly, prolonging the reward moment.
By the 1980s, regulators and researchers were examining how these design features affected player experience. The recognition that structural characteristics — not just payout odds — influenced behaviour laid groundwork for later discussions about responsible gambling and machine standards.
From Engagement to Responsibility: Interface Changes by 1990
As awareness grew regarding excessive play, early forms of player information began appearing. Some jurisdictions introduced mandatory display of payout percentages and clearer rule panels. Although rudimentary compared with later digital systems, these measures represented the first attempts to balance persuasive design with transparency.
In the late 1980s, programmable systems enabled session tracking and adjustable limits in certain regulated markets. While widespread responsible gambling tools would emerge more fully in the 1990s and 2000s, the technological groundwork was already present. Interface architecture that once served purely to intensify engagement could also be adapted to provide pauses, notifications and structured information.
The century between 1890 and 1990 demonstrates that slot machines evolved not only through engineering innovation but through deliberate refinement of human-machine interaction. The lever’s theatrical pull, the decisive click of a button, the glow of cathode-ray displays and the cadence of digital chimes each shaped how players perceived risk, reward and control. Understanding this evolution clarifies that gambling devices are designed experiences — constructed as much through sensory psychology as through mechanical or electronic calculation.